.. _EEex_ApplyEffectToActor: =================================== EEex_ApplyEffectToActor =================================== :: EEex_ApplyEffectToActor(actorID, args) Directly applies an effect to an actor based on the args table **Parameters** * **actorID** - the actor id to apply effect to * **args** - args table **Return** None **Example** :: EEex_ApplyEffectToActor(damagerID, { ["opcode"] = 146, ["target"] = 2, ["timing"] = 9, ["parameter1"] = casterlvl, ["parameter2"] = 2, ["resource"] = hit_spell, ["source_target"] = damagerID, ["source_id"] = targetID })